Physical S-T, V-T image, how to judge the acceleration or deceleration, the direction of acceleration?
s-t
If the slope is flat, the wood moves (or moves in a circle)
v-t
Is it above or below the x-axis
Direction of acceleration
Acceleration is the same as V direction
Deceleration is opposite to V direction
Is there any acceleration unit other than meter per second?
The power of M times s
The relationship between the displacement of a particle and time is: S = 4T + 2 times the square of T, the units of S and T are meter and second respectively
For S = 4T + 2T ^ 2 = v0t + 1 / 2at ^ 2
v0=4m/s a=4m/s^2
The relation between the displacement of a particle and time is s = 4T + 2T ^ 2. The unit resolution of S and t is m and s
The initial velocity is 4m / s,
Acceleration 4m / S ^ 2
Question: how to find the side area of prism
The side area of straight prism is: perimeter of bottom * height. The side area of oblique prism is: perimeter of straight section * edge length, or: s side = n * a * b * SiNx (n is the number of sides, a and B are both sides of bottom, X is the angle between a and b)
How to find the formula of base area of regular 6 prism?
How to find the length of regular triangular prism?
3 root 3 / 2 × edge length
Regular hexagonal prism and other prism base area calculation method (formula is OK), as detailed as possible, thank you
To find the area of the base of a regular hexagon and other prisms is to find the area of a regular hexagon and other regular n-sided forms. The formula for the area of a regular n-sided form is s = (a ^ 2 * n * cot (PI / N)) / 4, where n is the number of sides and a is the length of the side with multiple deformations
How to deduce the formula of base area of regular hexagonal prism?
(3 √ 3 / 2) a & # 178; that's it. To be more specific, I'm going to bed
It's a combination of six regular triangles. The area of a triangle is: 1 / 2 × a × a × sin60 = √ 3 / 4 × a ^ 2, then multiply by 6
Full area formula of prism
Bottom area + side area
The area formula of quadrangular prism
Ground area * height, ground = length * width, so the formula is length * width * height